

Along the way, he'll get responses from his partner Orson, who will ask him questions, mostly casual and friendly, while others somewhat personal. There are many items to interact with, some of which Shane has an attachment to-such as pictures from home and notes to himself. Similar to titles like Firewatch and SOMA, Moons of Madness relies heavily on environmental storytelling and dialog between multiple characters. Set in the near future, the Astronaut must deal with technical issues plaguing Earth's manned mission to the surface of the red planet, but he'll soon learn that there are deeper horrors ready to pick apart his already fragile psyche, which has been wracked with guilt and depression due to his family's history of mental illness. In this particular story, players find themselves in the boots of Shane Newehart, an astronaut on the planet Mars. While some stories will be more modest in scope, others will take players off-planet, and into places where humanity has only scratched the surface of exploring. Speaking with designer Aaron Dintino and producer Natascha Röösli at Rock Pocket Games, they discussed the genres that have inspired the game, and the style of stories they want to tell in the upcoming horror adventure game.īy clicking 'enter', you agree to GameSpot's
#Moons of madness rock pocket games series
Set in proposed series of interconnected stories, Moons Of Madness tells different sides of larger story, all of which are related in themes of mental illness, and how a darker force within the universe may be connected. Infusing elements of Lovecraftian fiction-with a focus on body horror, isolation, and nihilism-and along with the narrative and introspective style of characters found in story focused adventure games-Moons Of Madness plans to show how a number of different characters deal with the darkness inside of them, as they confront the larger terrors of the unknown. Forced to contend with their past and the horrors that stalk them, many of the stories will offer a personal, and haunting tale of the human condition, while also focusing on the larger horrors at play. For more information, please visit Moons of Madness, players experience various episodes of characters pushed to their psychological limits in remote and isolated areas on Earth and beyond.

Moons of Madness is slated for a release on PC, Xbox One, and PlayStation 4 during the Halloween season 2019. “Moons of Madness has been an internal passion project of ours, one that we’ve worked on in-between other titles for other publishers, and now being able to fully focus on it and put all our creative energy into it is a dream come true.” “With Funcom’s support we have been given the opportunity to do all the things we wanted to do with the game and the story,” said Ivan Moen, CEO of Rock Pocket Games. Visions, hallucinations – or is that even what it is? Is this real… or are you slowly descending into madness? You begin seeing and hearing things that aren’t there. Crucial systems are malfunctioning, the greenhouse is filled with a strange mist and the rest of your team has yet to return from their EVA mission.

Soon you discover strange and unusual setbacks. Your job is simply to keep the lights on until the transport ship Cyrano arrives bringing with it a new team to take over your duties. Your low-security clearance means you are completely unaware of the existence of a mysterious, intelligent signal that has been detected as coming from the red planet.

In Moons of Madness you play Shane Newehart, a technician stationed at the Invictus, a secret research base built by the Orochi group.
