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Sek kuar deathkeeper
Sek kuar deathkeeper







sek kuar deathkeeper

I've been experimenting with Bramble Sovereign in every green deck I've brewed since its release, and I think I like it here. Open the Graves 's mana cost is a lot to ask for an effect like this, but in a deck built to leverage these triggers, I think it will pull enough weight to shine. This search isn't perfect, but it will find a lot of pertinent cards. "Creature cards" will catch cards with Undergrowth and any other cards that benefit from a deck with a high nontoken creature count. This Scryfall search term finds all cards (130!) within the Jund color identity released after Aether Revolt with either "nontoken" or "creature cards" or "dies" in their rules text. Let's look at the best new cards for this deck in one fell swoop. My original Sek'Kuar article was posted after the release of Aether Revolt, and 13 sets containing new cards have been released since that time. However, they are strong inclusions that do deserve a spot in most versions of Sek'Kuar. I'm purposely excluding mass-edict effects such as Gravepact and Dictate of Erebos, as I don't personally enjoy the play patterns that they create. (Do note that, if a nontoken creature dies, you won't be able to put +1/+1 counters on the Graveborn creature Sek'Kuar creates, due to timing restrictions.) For example, if we attack with a mass of creatures, any that become blocked will make the survivors even larger. This is a great way to create a train of value. Lastly we have Death's Presence, another pet card of mine. Fecundity has a chance to backfire, but I'm hopeful that we'll be able to leverage more than others, as we can typically generate multiple bodies when creatures die, and therefore multiple cards. If we drop this onto a developed board, it could spell the end of the game for our enemies. It's a devastating effect that triggers from any creature dying, not just our own. I used the following search terms on Scryfall: To give us a bit of redundancy, let's look at other effects that generate creature tokens from the death of our nontoken creatures. A single board wipe leaves your enemies without resources and leaves you with an army of 3/1s!) Perpetuating Death (If you'd feeling bold, though, you can also add effects like Nature's Revolt to make all lands into creatures. That's 8 different lands, and we haven't sacrificed any slots for important support cards. Beyond that, we also have other options like Hissing Quagmire, Lavaclaw Reaches, Raging Ravine, Spawning Pool, and Treetop Village. Blinkmoth Nexus, Inkmoth Nexus, and Mutavault all stand out as their activations are both cheap and can be activated using any type of mana. Lands that animate themselves are also great ways to fill out your nontoken creature aggression. Landfall abilities aren't the only way Jund Lands could take form. I mentioned previous that on the EDHRECast I'd made a case for Sek'Kuar as a Jund Lands commander. Normally, these effects incentivize us to include as many creature cards in the deck as possible, but that's not all we have to work with. Usually these types of effects aren't compatible.Īs restrictive as that sounds, it actually opens up a lot of creative space that we can work with if we're willing to dig into it. Tension also arises with this ability we want nontoken creatures we control to die, but we also want triggers and abilities that benefit tokens. This probably immediately nixes any tribal synergies we want to include as "Graveborn" isn't a common creature type.

sek kuar deathkeeper

When they do, we create a 3/1 black and red Graveborn creature token with haste. Sek'Kuar is one of the few legends in the game that cares specifically about our nontoken creatures dying (we'll talk about others soon). Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste. None of that should discourage us, though Sek'Kuar is quite interesting and extremely unique, so let's revisit his abilities and see what he brings to the table. We've also since made the acquaintance of Vaevictus Asmadi, the Dire, who may one day eclipse Sek'Kuar as well. Lord Windgrace 's popularity bumped Sek'Kuar down to the 6th place commander in Jund. Not two weeks after recording that episode, however, Commander 2018's themes were announced, including - you guessed it - Jund Lands. I also discussed how he can act as a "Jund Lands" commander, surprising your opponents with an unexpected twist (we'll get to the 'how' in a moment). I've wanted to return to Sek'Kuar for a while now when I made my guest appearance on the EDHRECast, I mentioned Sek'Kuar was probably my proudest brew.









Sek kuar deathkeeper